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  1. #1
    Join Date
    Oct 2010
    Location
    Cape of Ruin
    Posts
    69

    Red face You say Potato, I say Potatoe

    I was busy on my allotment last weekend and as I was tending to my vegetable plot, got to thinking about the potato issues we have in the Wastelands. Currently we have several issues pertaining to the Potatoes, one is that plants never seem to reach maturity status. The other is down to various differing viewpoints that people who put in work for potatoes (bleeding at the arena, sitting guarding them etc), where plants are being picked up by people who do not work to cultivate them. This I guess leaves some bitter tastes when they are harvested early and especially by passing people who look for a chance item, harvest a young plant and take while they can.

    By all means under the current mechanic, this is working as intended. The nature of wasteland living and the balance between greed vs survival means its current working mechanic is working as intended. However on returning to the wastes, gives me an opportunity to sit back and watch people in how they utilize such things as the Potatoes in the WL game.
    From what I see it balances out between four aspects. These are committed farmers, opportunists, wastelanders knowing that if they don't take a plant now they will never get a chance and lastly... people deliberately taking plants to annoy the farmers.

    Obviously plants reaching maturity are not happening under a free for all plant grabbing race. Perhaps a better way of cultivating them would be beneficial.

    1- One way would be to have plants retaining to a players blood type, therefore if you bled in the arena and spilled blood for one, that potato would grow and be harvestable by that player only.

    2- How about a growing game, where plants around the arena spill potato seed which has a shelf life. This would prevent players stocking up on them and selling for absurd prices to existing and new people. Players could grow this on their own land or on special rented allotment parcels, therefore creating farming communities and a game within a game. Crops would be dependent on blood related fertilizers... such as perhaps your own blood or a mix of vegetative salvage (fungus, mold and bloodmoss for example). One potato seed could create one potato plant that develops potatoes and maybe two seed potatoes... so one would grow another two plants and so on, building up to trading potato seed with other players etc. Therefore creating sustainable farms.

    As a potato takes three or more days to reach maturity, it is somewhat unfeasible for said potato farmers to sit all day to tend to the plants, especially when they are openly harvested. What with RL responsibilities, a better way might be good to keep those interested in growing vegetation in game could be rewarded for time and effort . One of these ideas might be a good suggestion,maybe other people have better. I do love the growing vegetation in WL though, it adds a lot to the game. Just wish people utilized it better as its a great feature.
    Last edited by Jordz; 07-07-2017 at 03:22 PM.
    “Which is better--to have laws and agree, or to hunt and kill?” - William Golding

  2. #2
    Join Date
    Jul 2017
    Location
    Wastelands Actual, but Junkyard will always be home.
    Posts
    1

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    That was a very grueling 2 days and some, pulling 16 hours shifts to see a couple potato plants to adulthood. I as someone with no life and a great interest in figuring out game mechanics could barely pull it off with the help of 3 other people. Usually when someone grinds a game for 2 days and only get 6 things, those 6 things have a lot of value... So its not something most normal and casual gamers will keep interest in the way it works now, and its not something a loner could ever pull off without amphetamines. Saw it already, people wanting nothing to do with potatoes because they're such low value items and your work is at extreme risk of just going to someone else...and its not like we can go beat some scrap out of the freeloaders to make up for it. So yes, would be nice if they'd grow faster so a person with a normal work schedule and/or a family has a chance at seeing an adult plant, or have a way to secure them to whoever put the work in for them like with seeds or blood tracking, or make them extremely valuable so its worth the player's time to see adult plants. I think this could be like soup even, the way players could come together around it, if it was worth it for a group to do that.
    Life is like a hockey game; some people get chucked around, some people fight, and some end up in the penalty box. But in the end, the only thing that matters is how many times you scored.

  3. #3
    Join Date
    Apr 2008
    Posts
    1,068

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    At the last community meeting I did mention that I was going to re-do the potato plants.
    The Fool is the spirit in search of experience. He represents the mystical cleverness bereft of reason within us, the childlike ability to tune into the inner workings of the world. The sun shining behind him represents the divine nature of the Fool's wisdom and exuberance. On his back are all the possessions he might need. In his hand there is a flower, showing his appreciation of beauty. He is frequently accompanied by a dog, sometimes seen as his animal desires, sometimes as the call of the "real world", nipping at his heels and distracting him. He is seemingly unconcerned that he is standing on a precipice, apparently about to step off.

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