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  1. #11
    Join Date
    Apr 2008
    Location
    Under the hot, baking sun, The Wastelands
    Posts
    67

    Default

    Bug report! Move if necessary:

    As Kezz said, when you die and reequip, your weapons don't work.

    Addidiontally, after dying, you apparently can't eat.

    It's as if you stay dead FOR EVAR.

  2. #12
    Join Date
    Apr 2008
    Location
    Maine
    Posts
    92

    Default

    Inconvenience, or lawl?

    On the stats page of the hud, the "Points" statistic has an upside down number.
    Last edited by Kezz; 12-25-2008 at 08:41 PM.
    How edible do you think those fish that live in oceanic trenches are?

  3. #13
    Join Date
    Apr 2008
    Location
    Under the hot, baking sun, The Wastelands
    Posts
    67

    Default

    When you jump in the air while wearing an AO, it defeats the "no turning in midair" countermeasure.

  4. #14
    Join Date
    Apr 2008
    Location
    Maine
    Posts
    92

    Default

    Another bug: Not really mine, since everyone found it.

    Concerning the movement override, if you jump, then while in midair, turn your direction and press forward, you will travel in the new direction. It appears you can only change your direction once.
    How edible do you think those fish that live in oceanic trenches are?

  5. #15
    Join Date
    Apr 2008
    Location
    The Pipe Bomb, Malady Bog
    Posts
    829

    Default

    AO Bug documented here, edited to add tests:

    What did you do to get the bug?
    When fighting in the arena equipt with my normal AO it allows me to change direction while jumping.

    What was happening at the time?
    I was jumping to avoid someone shooting me with the ripper.

    What objects or people did you interact with?
    I was using the ripper. Grinx and Vissy, both with rippers.

    What beta version of the HUD were you using at the time?
    Version 2.16

    Edited to add:

    What did you do to get the bug?
    Took my AO off in the arena and was still able to turn around while jumping.

    What was happening at the time?
    I was jumping to avoid people attacking me.

    What objects or people did you interact with?
    I was using the ripper. Grinx, Kezz and Gutter with ripper and clubs.

    What beta version of the HUD were you using at the time?
    Version 2.16

    Edited to add:

    What did you do to get the bug?
    AO was off. Detached weapon. Detached hud. Reattached hud. Reattached ripper. Still able to turn around when jumping.

    What was happening at the time?
    I was jumping to avoid people attacking me.

    What objects or people did you interact with?
    I was using the ripper. Kezz and Leovinus with rippers.

    What beta version of the HUD were you using at the time?
    Version 2.16
    Last edited by theblackcloud; 12-25-2008 at 09:54 PM.
    You know... you look like your head fell in the cheese dip back in 1957.

  6. #16
    Join Date
    Jul 2008
    Posts
    29

    Default

    Found a bug with the HUD while teleporting. After teleporting it says no flying and then that you have disarmed.
    [22:33] Wastelands Hud BETA (revision 2.16): No Flying!
    [22:33] Wastelands Hud BETA (revision 2.16): Leovinus Skytower has disarmed.

    However, it then fails to remove the HUD and you cannot detach it for some reason, not even through the edit menu, I had to attach another object to that HUD position to remove it, and can reproduce the same effect just by teleporting.
    this is version 2.16 (not that there is an option at this point)

  7. #17
    Join Date
    Apr 2008
    Location
    MutantikA
    Posts
    961

    Default

    can reproduce the teleport bug too

    edit: relog helps too

    an other bug

    What did you do to get the bug?
    i atatched a weapon (stick) to early .. it sayed i need to wait xy seconds

    What was happening at the time?
    the weapon was attatched,
    weapon didnt was funktional till other weapon was attatched(ripper) and stick war reatcht again

    What objects or people did you interact with?
    non just put the hud fresh on

    What beta version of the HUD were you using at the time?
    2.16


    what i think should happen:
    weapon schould not be attatced or autodetatch befor time is out
    messege should say "u need xy seconds befor u can attatch something" befor i attatch
    Last edited by CCindy; 12-25-2008 at 11:19 PM.
    I eat your Face.

  8. #18
    Join Date
    Nov 2008
    Location
    Val-d'Or, Quebec, Canada
    Posts
    12

    Default

    There seems to be a conflict between the HUD and the Santa Hat that was distributed a few weeks ago.

    * What did you do to get the bug?
    Figthing with various persons while weraring the Santa Hat
    * What was happening at the time?
    When I die, my character stays up. But I cannot move until the timer goes off
    * What objects or people did you interact with?
    Leovinus, Mollyblue
    * What beta version of the HUD were you using at the time?
    2.16


    Taking the hat off makes the problem go away.

  9. #19
    Join Date
    Apr 2008
    Location
    MutantikA
    Posts
    961

    Default

    does the hat have an animation overrider?
    I eat your Face.

  10. #20
    Join Date
    Apr 2008
    Location
    MutantikA
    Posts
    961

    Default

    What did you do to get the bug?
    i jumped wile running

    What was happening at the time?
    duno if this is wished .. but jumping with hud is
    run ..stop .. jump
    in stead of
    run ..jump
    without the hud
    thats not very smooth

    What objects or people did you interact with?
    wearning hud with or without weapon
    ppl arround or not

    What beta version of the HUD were you using at the time?
    2.16
    I eat your Face.

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