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  1. #51
    Join Date
    Apr 2008
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    1,070

    Default

    Before I start testing the auto-detach issues, can people teleport around when the grid is somewhat stable (like now) and report back with their findings? Things like
    "The hud said it detached, but it's still visable"
    or
    "The hud appears to have stayed attached"
    or
    "The hud detached just fine"
    The Fool is the spirit in search of experience. He represents the mystical cleverness bereft of reason within us, the childlike ability to tune into the inner workings of the world. The sun shining behind him represents the divine nature of the Fool's wisdom and exuberance. On his back are all the possessions he might need. In his hand there is a flower, showing his appreciation of beauty. He is frequently accompanied by a dog, sometimes seen as his animal desires, sometimes as the call of the "real world", nipping at his heels and distracting him. He is seemingly unconcerned that he is standing on a precipice, apparently about to step off.

  2. #52
    Join Date
    Apr 2008
    Location
    NW Great Fissure
    Posts
    276

    Default

    [12:47] Wastelands Hud BETA (revision 2.16): Welcome to the Wastelands Psycho Baroque.
    [12:48] Teleport completed from http://slurl.com/secondlife/The%20Gr...sure/21/237/73
    [12:48] Entered Malady Bog at 180, 163, 74
    * The HUD stay attached, health at 100, I can wear and use a weapon

    [12:52] Teleport completed from http://slurl.com/secondlife/Malady%20Bog/180/164/72
    [12:52] Entered Burnt Oak at 85, 86, 73
    * The HUD and weapon stay attached

    [12:56] Teleport completed from http://slurl.com/secondlife/Burnt%20Oak/85/83/73
    [12:56] Wastelands Hud BETA (revision 2.16): No Flying!
    [12:56] Entered Hallgerda at 64, 134, 22
    [12:56] Wastelands Hud BETA (revision 2.16): Psycho Baroque has disarmed.
    *The hud appears to have stayed attached, I still wear the ripper but it don't work. I can't detach the HUD manually

    relog

    [13:12] Wastelands Hud BETA (revision 2.16): Welcome to the Wastelands Psycho Baroque.
    [13:15] Teleport completed from http://slurl.com/secondlife/The%20Gr...ure/135/107/69
    [13:15] Entered Hambone Slash at 86, 120, 62
    * The HUD and weapon stay attached, and the weapon works

    [13:17] Teleport completed from http://slurl.com/secondlife/Hambone%20Slash/86/120/59
    [13:17] Wastelands Hud BETA (revision 2.16): No Flying!
    [13:17] Wastelands Hud BETA (revision 2.16): Psycho Baroque has disarmed.
    [13:17] Entered Hangars Liquides at 184, 183, 22
    *The hud appears to have stayed attached, I still wear the ripper but it don't work. I can't detach the HUD and the ripper manually
    [13:19] Teleport completed from http://slurl.com/secondlife/Hangars%...des/184/183/21
    [13:19] Entered The Great Fissure at 28, 240, 74
    *The hud appears to have stayed attached, I still wear the ripper but it don't work. I can't detach the HUD and the ripper manually

    relog

  3. #53
    Join Date
    Apr 2008
    Location
    around the WL (Toronto Canada RL)
    Posts
    115

    Default More Testing

    3 TP attempts:
    HUD 2.16 and Ripper attached Friday Jan 9 07:44 SL time

    1. attempt to TP to Malady Bog- SL error

    [7:42] Wastelands Hud BETA (revision 2.16):
    No Flying!
    * SL failed to complete the TP: HUD and Ripper detached
    [7:42] Wastelands Hud BETA (revision 2.16): Patrice Cournoyer has disarmed.

    2. TP to Malady Bog
    7:44] Teleport completed from http://slurl.com/secondlife/Hambone%20Slash/80/117/59
    *HUD and Ripper are still on- see Chat
    [7:44] MystiTool HUD 1.3.0: Entering chat range: Grinx Raymaker (16m), trance Vayandar (18m)
    [7:44] Connecting to in-world Voice Chat...
    [7:44] Connected
    [7:46] Grinx Raymaker: hey patrice
    [7:46] Patrice Cournoyer: hi Grinx
    [7:47] Grinx Raymaker: was giving trance a tour
    [7:47] MystiTool HUD 1.3.0: Entering chat range: phacelia Furse (18m)
    [7:47] Patrice Cournoyer: can you see my ava textures yet?
    [7:47] Grinx Raymaker: yes
    [7:47] Patrice Cournoyer: am I holding Ripper for you?
    [7:47] Grinx Raymaker: yes
    [7:47] Grinx Raymaker: did you tp with hud?
    [7:47] Patrice Cournoyer: kk
    [7:47] Patrice Cournoyer: yes
    [7:47] Grinx Raymaker: its a bug

    3. TP back to Hambone Slash
    7:49] Teleport completed from http://slurl.com/secondlife/Malady%20Bog/170/148/71
    [7:49] Connecting to in-world Voice Chat...
    [7:49] Connected
    * HUD and Ripper still attached but I can detach using Edit menu

    [7:50] Wastelands Hud BETA (revision 2.16): Patrice Cournoyer has disarmed.

  4. #54
    Join Date
    Apr 2008
    Location
    MutantikA
    Posts
    961

    Default

    * What did you do to get the bug?
    attatched the hud

    * What was happening at the time?
    [8:18] Wastelands Hud BETA (revision 2.16): Loading character information...
    [8:19] Wastelands Hud BETA (revision 2.16): Load Failed! Re-attach to try again in about 5 minutes.

    than few minutes later detatched and reattatched

    [8:39] Wastelands Hud BETA (revision 2.16): Ccindy Pfeffer has disarmed.
    [8:39] Wastelands Hud BETA (revision 2.16): Loading character information...
    [8:39] Wastelands Hud BETA (revision 2.16): Welcome to the Wastelands Ccindy Pfeffer.
    For instructions and general help, please visit http://wiki.the-wastelands.org/index...=Category:WLv2
    TOS and ROC: http://wiki.the-wastelands.org/index...les_of_Conduct

    * What objects or people did you interact with?
    nothing yet
    hud
    zhao
    fort stygian

    * What beta version of the HUD were you using at the time?
    2.16

    i guess thats not realy a bug but maybe helpfull to know





    ohh btw .. tp inside a sim with no attatched weapon but wearing the hud worked at me

    tp inside a sim with attatched stick or ripper
    was able to use the stick/ripper
    was able to detatch hud manualy --> stick/ripper autodetatch

    got no notifications but detatch notification



    tp from sim to sim with ripper or stick does not workat me

    Teleport completed from http://slurl.com/secondlife/Fort%20Stygian/192/56/70
    Wastelands Hud BETA (revision 2.16): No Flying!
    Wastelands Hud BETA (revision 2.16): Ccindy Pfeffer has disarmed.
    hud stays attatched .. cant detatch so does ripper/stick
    relog fixes as usualy


    using v 2.16
    Last edited by CCindy; 01-11-2009 at 09:16 AM.
    I eat your Face.

  5. #55
    Join Date
    Apr 2008
    Posts
    1,070

    Default

    Quote Originally Posted by CCindy View Post
    [8:18] Wastelands Hud BETA (revision 2.16): Loading character information...
    [8:19] Wastelands Hud BETA (revision 2.16): Load Failed! Re-attach to try again in about 5 minutes.

    than few minutes later detatched and reattatched
    That's actually a feature for when the Database is down. For some reason it gets broken from 2-4 times a month., and it's usually back up in an hour.

    The DB was down twice this morning, once at about 8am, once at about 10am.

    Simlord goes Ape-shit and caps my IMs when that happens, which is why for the past two days I have been working on the commercial version of simlord, because I know how to optimize it and I can make sure that other people can buy and use simlord. I'm learning a lot about DBA, and plan to make my WLv2 DB queries more optimized so we can have an efficient system in place. WLv2 might just be limited to the Wastelands on the Grid, but it's fairly database intensive, and as I hit more and more phases it'll get more and more database needy.
    The Fool is the spirit in search of experience. He represents the mystical cleverness bereft of reason within us, the childlike ability to tune into the inner workings of the world. The sun shining behind him represents the divine nature of the Fool's wisdom and exuberance. On his back are all the possessions he might need. In his hand there is a flower, showing his appreciation of beauty. He is frequently accompanied by a dog, sometimes seen as his animal desires, sometimes as the call of the "real world", nipping at his heels and distracting him. He is seemingly unconcerned that he is standing on a precipice, apparently about to step off.

  6. #56
    Join Date
    Jul 2008
    Posts
    29

    Default

    No doubt the devs are working on v2, but out of curiosity, has anything happened lately on the residents' version? not that I want anyone to hurry, a decent game takes time and I acknowledge tat, I just haven't heard anything and was wondering if I missed something.

  7. #57
    Join Date
    Apr 2008
    Location
    MutantikA
    Posts
    961

    Default

    so far i catched upthere was work to do on simlord.

    and yes .. were not yet in phase 2 u missed nothing
    I eat your Face.

  8. #58
    Join Date
    Apr 2008
    Posts
    1,070

    Default

    This really doesn't fit anywhere, but perhaps some greenthumb recipes.
    The Fool is the spirit in search of experience. He represents the mystical cleverness bereft of reason within us, the childlike ability to tune into the inner workings of the world. The sun shining behind him represents the divine nature of the Fool's wisdom and exuberance. On his back are all the possessions he might need. In his hand there is a flower, showing his appreciation of beauty. He is frequently accompanied by a dog, sometimes seen as his animal desires, sometimes as the call of the "real world", nipping at his heels and distracting him. He is seemingly unconcerned that he is standing on a precipice, apparently about to step off.

  9. #59
    Join Date
    Apr 2008
    Location
    MutantikA
    Posts
    961

    Default

    i always knew it
    i live a healthy life
    everyday i eat medicine
    I eat your Face.

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